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Lockheart Indigo
Released: July 31, 2020 Role-Playing Game Visual Novel 2 hrs

A private-eye must deceive a rich family into revealing their darkest secrets, before the killer amongst them silences everyone.
"Lockheart Indigo" is an 8-bit psychological thriller. Beatris Summers, a young cynical detective, looks into the murder of wealthy robotics tycoon Evan Volkov. Hired by Aya Volkov, the victim's widow, Beatris must untangle the lies whispered within the Volkov estate & clear Aya's name... Before the killer or suspicion claims another life.
- Explore the mansion's 100 rooms for Keys & Clues
- Interrogate 10 Suspects
- Use Persuasion as Combat Mechanics
- Dev Notes -
Built off the scraps of a previous project ("Machines That Bleed"), LHI was in development for about 2-3 years. It's been almost 6 years since its release. That's a lot of time. I didn't have much of a life while I worked on this. I was coming to terms with the fact that I was trans & was losing a lot of friends in the process. I remember being just 6 months away from releasing the project & just realizing that I had no one to celebrate with. That really put things into perspective. I decided I never wanted to feel like that ever again.
I'm in a better place now. And frankly, I look back on my experience with lockheart & realize that game fucking saved me. I thought I was throwing everything away & that this game was my cope, but no. That game gave my life meaning when I couldn't find it elsewhere. It gave me something to fight for & to believe in. In a lot of ways this is how I view Beatris too. A bit unlikable, a bit enbittered, but trying to worm their way towards something better despite how shit it all is in the moment.
I want to continue Beatris' story. At the time of writing this, I have it in my mind that Lockheart should be a trilogy with two smaller side-stories attached to it. But, game development takes time & I don't know what's realistic. I want to keep challenging myself, making bigger & wilder projects. I want to challenge the status quo & I want to reinvent the Persuassion-Investigative genre. Lockheart is a flawed project, but I am so proud of it. The writing, the UI, the Music, the Level & Progression Design, I put so much love & so much hurt into this thing. I want to keep making...
An aside: It's worth noting that Lockheart Indigo was added to Pizza Prank's Indiepocalyspe series! You can find Edition no.58 here, along with the two Zine pages I provided for the entry here (Page 1) & here (Page 2). The pages contain a mock promotional poster & a post-mortem.
Maggot Feast
Released: September 8, 2023 Role-Playing Game 5 mins

Every week, it's like this.
Oh, the things I do not to be left behind...
"Maggot Feast" is an in-browser micro-game that tells the story of Joshua, a boy who has fallen in love with his serial killer best (and only) friend. This short horror piece explores the complicated reasons that lead Joshua to help & eventually bury his one-sided crush.
- Explore the grimy streets
- Collect tools to "finish the job"
- Maggots...
I've always had a thing for you.- So many maggots...
- Dev Notes -
One of four micro-games made in 2023, Maggot Feast was made within 4 months in my homebrew in-browser game engine called G.mini. The game was made in a strange sort of fervor after a... I don't even know if can call it a break-up, it was closer to a pump-and-dump; love-bomb-and-replace sorta deal. A lot of the weird self-estime shit that I hadn't finished processing even after lockheart's release began to fester again. I don't know if I can say I made this game as much as it feels like I vomited it out of my system.
Still, I like this project a lot. Weirdly enough, I feel like the writing in it is better than Lockheart's. Feels more character-driven, rather than plot-focused. I really like Joshua as a protagonist, something about him is more relatable to me than Beatris. I always pictured this game as a villain orgin story. It's meant to be a starting point, a catalyst, rather than a complete experience. Time will tell if Joshua decides to return in a later game.
Myosotis: My life is not yours to take
Released: March 31, 2025 Visual Novel Collab 30 mins

It wants nothing. Not anymore.
Desire, to a phantom trapped in limbo,
Is a beating heart roaming a dead world.
Made for the NaNoRenO 2025 jam, "Myosotis" is a collaborately-made visual novel about a ghost. Our non-descript protagonist finds themself killed by the hands of their boyfriend, Ethan Calloway. They must piece together the events leading up to their death & help another spirit let go of a future they will never have. This story explores revenge, grief, regret, & failure. You also get to kiss a ghost!
- Untangle a branching path narrative with two endings
- Use the "Phantasm" ability to analyze others... & yourself
- 20,000 words, penned by non-other than Try_Froggery!
- Dev Notes -
Development on Myosotis was fucking crazy, haha! We were a small team, I was the programmer & composer. The team did a really awesome job. The art is beautiful, the writing gets straight into the meat of things. I ended up crunching on it to get all the cinematics & extra stuff I wanted in done on time & with the quality I wanted. In my opinion, the story this game tells takes a simple premise & takes it in a really unique direction, while hitting on a lot of interesting themes along the way.
I designed the Phantasm mechanic & wrote the snippets for it. I felt like just that hint of extra interactivity spun the game in a slightly more investigative/thriller sorta direction & helped the game stand out. I really feel like this project has a personality of its own. I'm also incredibly proud of the OST on this one. I really gave it my all.
I think if Lockheart is about self-containment & Maggot Feast is about worthlessness, I think this project holds my feelings on failure. To me, that aspect is undeniable, especially with any music or writing around Doe.


